AI Insights · Timothy · April 2022
Top Down Games on Android in Europe Q1 2022
Top down games on Android in Europe saw varying performance in Q1 2022, with notable trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top five top-down games on the Android platform in Europe showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at how these games fared.
Brawl Stars from Supercell experienced fluctuating weekly revenue, starting at approximately $2M in late December and dropping to around $857K in early January. The revenue saw peaks and troughs throughout the quarter, ending March with about $715K. Weekly downloads saw a steady decline from 534K to 215K, while weekly active users fluctuated between 20M and 27M, closing the quarter at roughly 23M.
Clash Royale, also by Supercell, had a more stable revenue trend. Starting at $827K in late December, it peaked at around $1.1M in early February and ended March with approximately $816K. Downloads decreased from 311K to 272K over the quarter. Active users remained relatively stable, fluctuating between 26M and 28M, finishing the quarter at 27M.
Solitaire Grand Harvest by Supertreat - A Playtika Studio saw consistent weekly revenue around the $500K mark, peaking at $605K in early February and closing March at $510K. Downloads varied, starting at 63K, peaking at 65K in late January, and dropping to 36K by the end of March. Active users hovered around 360K throughout the quarter.
Match Masters - PvP Match 3 from Candivore displayed a steady revenue stream, starting at $562K in late December and ending March at approximately $455K. Weekly downloads showed a similar pattern, beginning at 110K, peaking at 213K in early March, and concluding the quarter at 113K. Active users increased from 901K to a peak of 1.25M in mid-March, before dropping to 1M by the end of the quarter.
Candy Crush Soda Saga by King had a stable revenue around $500K, with minor fluctuations, ending March at $508K. Downloads started at 96K, peaking at 131K in early January, and decreased to 64K by the end of March. Active users ranged between 1.5M and 1.7M, closing the quarter at around 1.5M.
For more detailed insights and trends, visit Sensor Tower.